The team designed and integrated over 55 animated assets whose primary function was to fabricate a believable virtual reality in the unconscious mind of Bloodshot. This included designing the look of bespoke 3D applications, editing software and data analysis systems which would be operated by RST programmers. RST's end goal is to fabricate an intensely believable memory within Bloodshot's brain, eliciting a powerful emotional response strong enough to seek revenge on his enemies. Guided by director Dave Wilson we finaled more than 20 minutes of bespoke animated assets.
We were also tasked to create the film's Main On End Title Sequence. Our objective was to send the audience diving into the virtual worlds and program interfaces created by RST, shown with a behind-the-scenes feel. To make this possible, we utilized dense LiDAR scans of film production sets and real world locations.
Brought on during the early stages of post-production, we channeled our organic sensibilities to deliver a variety of concepts for the latest installment of the DC universe.
Visionary director James Wan challenged us to bridge ocean life with technology. We heavily referenced deep sea organisms that live below the photic zone of the ocean. Their forms and bio-luminescent beauty helped us set the tone for a multitude of designs. Including Orm’s ship, the battle cruiser Throne Room, Black Manta’s HUD and more.
Once again, Cantina Creative teams up with Marvel for their heavily anticipated superhero blockbuster, Avengers: Endgame.
For Endgame our responsibilities included the design and execution of the Iron Man HUD, Time Watch, Stark Table Holograms and Glasses, War Machine HUD, Hulkbuster HUD, Thanos Ship Holograms and Avengers Compound Displays.
Writer / Director Drew Pierce and Cantina Creative worked closely together to develop a retro-future design language for riot-torn LA in Hotel Artemis.
I was a part of the look development stage for Hotel Artemis. Working with VFX Supervisor Venti Hristova to explore and define UI / communication concepts throughout the film. As a team, Cantina was responsible for the entire visual effects process. Including screen graphics, holograms, robotic arm animation, set extensions, fx simulations and the delivery of over 450 VFX shots.
Studio: Cantina Creative
VFX Executive Producer: Sean Cushing
VFX Supervisor: Venti Hristova
VFX Senior Creative: Stephen Lawes
VFX Producer: Donna Cullen
Artists: Marbella Calvillo, Carly Cerquone, Julianne Dome, Aaron Eaton, Matt Eaton, Jay Grunfeld, Andrew Hawryluk, Justin Hemsley, Nate Jess, Yorie Kumalasari, Tony Lupoi, Stephen Morton, Leon Nowlin Jr., Brian Sales, Gregory S. Scribner, Takashi Takeoka, Jonathan Thompson, Alan Torres, Cisco Torres, Cameron Walser
Created by Dwayne “The Rock” Johnson and NBC, Titan Games puts competitors head-to-head with the opportunity to be crowned a Titan. These exceptional everyday athletes battle it out through intense challenges of strength, endurance and mental fortitude.
Working closely with production we created style frames that explored the primal physical nature of each challenge.
I contributed concept designs for Shuri's hologram car, as well as the light-based environment screen she uses to see her virtual surroundings. The tech is intended to allow the user in a virtual environment to remotely control a vehicle in a real-world location.
A sequel to perhaps the most prophetic and visually stunning sci-fi epic of all time. The production approached Cantina to further develop the identity of the film’s graphical style and clarity.
I was brought on-board as an in-house designer working within the post-production offices. By working closely with the editorial department, I was able to explore UI design and animation motifs for key storytelling moments throughout the film. For Director Denis Villeneuve, it was critical that the interface seamlessly co-exist with the themes of the surrounding environments. Keywords such as grunge, retro-tech, dystopian, functionality, clarity were highlighted with every design task.
Client: Alcon Entertainment, Warner Bros. Entertainment, Columbia Tristar Marketing
Studio: Cantina Creative
VFX Executive Producer: Sean Cushing
Designers: Alan Torres, Cisco Torres
On-Set Design: Territory Studio
The Furious franchise is back. Universal and Cantina Creative team up once again to concept and integrate stimulating graphic fuel.
I supervised an incredibly talented design team on delivering compelling story point graphics. Our task was to conceptualize UI designs for Cipher’s aircraft command center, vehicle and binocular HUDs, monitors, phones, tablets, and the reinvention of the Gods Eye device from Furious 7.
Client: Universal Pictures
Studio: Cantina Creative
Executive Producer: Sean Cushing
VFX Supervisor: Tony Lupoi
Design Supervisor: Alan Torres
Digital Producer: Donna Cullen
Designers / Animators: Sang Yup Kim, Andrew Hawryluck, Daniel Zhang, Shawn Lee, Nicolas Lopardo, Lynn Choi, Nate Jess, Carly Cerquone, Cisco Torres
VFX Artists: Julianne Dome, Jay Grunfield, Aaron Eaton, Fernando Raigoza, Brian Sales, Brian Yarnell, Jeff Olney, Stephen Gall
Cantina Creative joins forces with Marvel once again for their latest installment to the Avengers universe, Captain America - Civil War. Elevating the Avengers tech to new heights in Marvel’s great political divide.
For Civil War our responsibilities included the design and execution of the MK 46 HUD, Stark holograms, War Machine HUD, Falcon goggles/HUD/gauntlet, Ant Man gauntlet and background replacements.
CAPTAIN AMERICA: CIVIL WAR GFX REEL
Client: Marvel Studios / Walt Disney Studios
Studio: Cantina Creative
Executive Producer: Sean Cushing
VFX Supervisor: Alan Torres, Stephen Lawes
VFX Producer: Donna Cullen
Designers: Alan Torres, Sang Yup Kim, Shawn Lee, Sang Youb Shin
VFX Artists: Aaron Eaton, Matt Eaton, Fernando Raigoza Jr, Julianne Dome, Jennifer Kennedy
Over the course of 4 days, Red Bull Media House teamed up with Callway to help 3 high performance athletes drive the golf ball farther than they’ve ever imagined.
Our responsibilities included look development, logo creation, title design and execution of all performance and data visualization graphics.
Client: Red Bull Media House in collaboration with Callaway
Agency: Kimda
Director: Sean Cushing
Designers: Alan Torres, Nicolas Lopardo
Compositor: Tony Lupoi
Editors: Scott Beatty, Fernando Raigoza Jr.
VO: Stephen "Thunderballs" Morton
On Avengers - Age of Ultron I had the pleasure of supervising and incredible VFX team. After collaborating on Iron Man 3 with VFX Supervisor Christopher Townsend, Cantina Creative teams back up to take on Tony Stark’s latest and greatest in UI/HUD technology.
Our responsibilities included the design and execution of the MK 43, MK44, MK45, and War Machine HUDs. In total, over the course of about 7 months Cantina delivered around 100 shots.
AVENGERS - AGE OF ULTRON GFX REEL
Client: Marvel Studios / Walt Disney Studios
Studio: Cantina Creative
Creative Director: Stephen Lawes
VFX Supervisor: Alan Torres
Executive Producer: Sean Cushing
VFX Producer: Lily Shapiro
Designers: Sang Yup Kim, Shawn Lee, Sang Youb Shin, Jayse Hansen
VFX Artists: Aaron Eaton, Matt Eaton, Stephen Morton, Fernando Raigoza Jr, Leon Nowlin Jr, Lauren Hulsey, Julianne Dome, Jennifer Kennedy
The Fast and Furious franchise is pure high octane fun. So when I was brought on board at Cantina for this show I was thrilled. To be able to contribute to this franchise and this story was a great experience.
I was a part of the Furious 7 team for about a year. The challenge was to design and develop the all seeing Gods Eye device that shows up throughout the film. This game changer can find anything, anyone, at anytime, anywhere, almost instantly. The direction was clear. The Gods Eye is constantly calculating, hacking and accessing any sources necessary to find a given subject within a search region.
Client: Universal Pictures
Studio: Cantina Creative
VFX Supervisor: Tony Lupoi
Executive Producer: Sean Cushing
Digital Producer: Donna Cullen
Designers: Alan Torres, Shawn Lee, Sang Youb Shin
VFX Artists: Leon Nowlin Jr, Alexandra Boden, Lauren Hulsey, Julianne Dome, Jay Grunfield, Stephen Morton, Jennifer Kennedy
Fresh off of Captain America - The Winter Soldier, I was approached by Cantina Creative with the opportunity to create early UI visuals for Guardians of the Galaxy.
With a slight light-hearted mentality, Guardians allowed for a design departure from the well established Marvel universe. Designing along side a small team early on, we had a blast developing a direction of fun visual content.
Client: Marvel Studios / Walt Disney Studios
Studio: Cantina Creative
VFX Supervisor: Stephen Lawes
Executive Producer: Sean Cushing
VFX Producer: Lily Shapiro
Designers: Shawn Lee, Sang Yup Kim, Alan Torres
VFX Artists: Aaron Eaton, Matt EatonLeon Nowlin Jr, Stephen Morton, Jennifer Kennedy, Jay Grunfield, Julianne Dome, Alexandra Boden, Lauren Hulsey
Under Cantina Creative, Marvel called upon us to design and execute critical story point graphics.
My duties involved developing a clean and focused visual language for several UI devices throughout the film. Including Alexander Pierce’s boardroom graphics, Nick Fury’s office screens, Natasha Rominoff’s lock pick device and more. Having worked on Marvel projects in the past, this was a fun challenge to push their ever developing graphical language.
Client: Marvel Studios, Walt Disney Studios
Studio: Cantina Creative
VFX Supervisor: Stephen Lawes
Executive Producer: Sean Cushing
Producer: Donna Cullen
Designers: Alan Torres, Sang Yup Kim
VFX Artists: Leon Nowlin Jr, Lauren Hulsey, Jay Grunfield
After an incredible time working on the The Avengers, I was approached by Cantina to be a part of Iron Man 3.
As a team, we were challenged with designing the evolution of Tony Stark’s HUD. In addition to the design and animation of the MK42 HUD, I also got the opportunity to develop one off HUDs for the end battle sequence.
Client: Marvel Studios, Walt Disney Studios
Studio: Cantina Creative
VFX Supervisor: Venti Hristova
Executive Producer: Sean Cushing
Producer: Lily Shapiro
Designers: Alan Torres, Johnny Likens, John Ficcadenti, Jayse Hansen
VFX Artists: Leon Nowlin Jr, Matt Eaton, Aaron Eaton, Lukas Weyandt
Contributing to one of the most successful films of all time was an exciting experience. The opportunity to work with such a talented team lead to the creation of some of the most unique HUD and UI designs to hit the big screen.
Cantina Creative was in charge of delivering a mob of designs for the Helicarrier. Including Nick Fury and Agents Hill’s control monitors. Among other design responsibilities was the execution Iron Man’s heads up display. The project was lead by VFX Supervisors Venti Hristovia, Stephen Lawes, Executive Producer Sean Cushing and Lead Designer Jayse Hansen.
Client: Marvel Studios, Walt Disney Studios
Studio: Cantina Creative
Creative Director: Stephen Lawes
VFX Supervisor: Venti Hristova
Executive Producer: Sean Cushing
Producer: Lily Shapiro
Designers: Jayse Hansen, Alan Torres, Navarro Parker, John Ficcadenti, Sang Youb Shin
VFX Artists: Leon Nowlin Jr, Matt Eaton, Aaron Eaton, Stephen Morton, Lukas Weyandt